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Groin Gorbachev
Groin Gorbachev

1 Damage Every Second Script (OP)

Melina + Jump Attack: Since Morgott is extremely mobile, he will leap around the arena and rarely be in one place for more than a few seconds. He also does not stagger easily. This makes landing successive attacks rather difficult for pure melee builds. Rather than memorizing his patterns, you can use Melina and a spirit ash with high defense (such as Skeletal Militiaman) to keep him occupied. The distraction will create openings for jumping attacks, which are doubly useful because they can help close distance. The ideal setup is power stancing two weapons and using Claw Talisman and Raptor's Black Feathers to maximize the damage of each jump attack. Since you won't have the opportunity to hit him often, make sure each attack counts.

1 Damage Every Second Script (OP)


Status Ailments: Morgott's resistances are relatively low, and if you can sneak in multiple hits between his attacks with power-stanced small weapons like Daggers or Curved Swords, you can inflict multiple status ailments very quickly. Look for Morgott's Holy Spear throw attack, and run towards his left side (your right) when he's winding it up. You won't even need to dodge, and this will give you a solid chunk chunk of unimpeded attack time. When he starts casting Holy Blade Rain, keep attacking him and just accept that you'll be hit by the blades. Similarly, keep attacking him through his phase change: although he has much higher damage negation, he still builds up status effects. Roll towards him just as he starts to stand up straight to avoid being caught by his Holy blast and to buy yourself a few more seconds of attacking. Because Morgott is vulnerable to all status ailments but his resistances increase after each proc, triggering as many as possible is a good plan. For example, power-stancing a Frost Great Knife and a Scorpion's Stinger will build Frostbite, Hemorrhage, and Scarlet Rot simultaneously.

im trying to make it so that if my character continues to touch a gameobject with a damage script the player continuesly gets damaged. instead of this result i only get damaged once when touching the gameobject. there are no error messages. ive tried to replace the if with a while loop and it ended up crashing my game. is there any way to loop a if statement preferably with a way to time it.

You will want to add the OnTriggerEnter2D() and OnTriggerExit2D() methods to your player health script. These will allow us to detect when the player is standing on the damaging object. From here, we will start a coroutine which can be used to deal damage in a timed manner.

As mentioned in the comments of my other answer, implementing both OnTriggerEnter() and OnTriggerExit() allow more control over dealing damage to the player. One of the downsides to using OnTriggerStay() is I am unsure how to deal the damage in a timed manner. Additionally, OnTriggerStay() limits how you can deal damage to the player. If in the future you wanted to give 5 damage to the player when they first touch the damaging object but 2 damage for every second thereafter while touching it, it is not possible to do so using OnTriggerStay().

Look for his leaping hammer attack and roll through it towards him, and get in a shot or two while he's still in the landing animation. Don't be greedy on this Boss, you can rarely attack more than once without trading damage, and you can't do that every time or you will run out of healing.

Prescription omeprazole is used alone or with other medications to treat the symptoms of gastroesophageal reflux disease (GERD), a condition in which backward flow of acid from the stomach causes heartburn and possible injury of the esophagus (the tube between the throat and stomach) in adults and children 1 year of age and older. Prescription omeprazole is used to treat damage from GERD in adults and children 1 month of age and older. Prescription omeprazole is used to allow the esophagus to heal and prevent further damage to the esophagus in adults and children 1 year of age and older with GERD. Prescription omeprazole is also used to treat conditions in which the stomach produces too much acid such as Zollinger-Ellison syndrome in adults. Prescription omeprazole is also used to treat ulcers (sores in the lining of the stomach or intestine) and it is also used with other medications to treat and prevent the return of ulcers caused by a certain type of bacteria (H. pylori) in adults. Nonprescription (over-the-counter) omeprazole is used to treat frequent heartburn (heartburn that occurs at least 2 or more days a week) in adults. Omeprazole is in a class of medications called proton-pump inhibitors. It works by decreasing the amount of acid made in the stomach.

Prescription omeprazole comes as a delayed-release (releases the medication in the intestine to prevent break-down of the medication by stomach acids) capsule, and packets of delayed-release (releases the medication in the intestine to prevent break-down of the medication by stomach acids) granules for suspension (to be mixed with liquid) to take by mouth or give through a feeding tube. Nonprescription (over-the-counter) omeprazole comes as a delayed-release tablet to take by mouth. Prescription omeprazole is usually taken once a day before a meal but may be taken twice a day when used with other medications to eliminate H. pylori, or up to three times a day, before meals when used to treat conditions in which the stomach produces too much acid. The nonprescription delayed-release tablets are usually taken once a day in the morning at least 1 hour before eating for 14 days in a row. If needed, additional 14-day treatments may be repeated, not more often than once every 4 months. To help you remember to take omeprazole, take it at around the same time(s) every day. Follow the directions on your prescription label or the package label carefully, and ask your doctor or pharmacist to explain any part you do not understand. Take omeprazole exactly as directed. Do not take more or less of it or take it more often or for a longer period of time than prescribed by your doctor or stated on the package.

Do not take nonprescription omeprazole for immediate relief of heartburn symptoms. It may take 1 to 4 days for you to feel the full benefit of the medication. Call your doctor if your symptoms get worse or do not improve after 14 days or if your symptoms return sooner than 4 months after you finish your treatment. Do not take nonprescription omeprazole for longer than 14 days or treat yourself with omeprazole more often than once every 4 months without talking to your doctor.

The Triple Damage poisons are some of the most lethal objects. For example, one of these poisons made with a Master alchemy skill level and Apprentice level alchemy equipment and then used in conjunction with a normal arrow and sneak mode can do around 700 points of damage over 30 seconds from various elements. Using weapons with higher damage or damage enchantments can increase this as well.

A Master of Alchemy can easily create the corresponding potion/poison using any single ingredient. At lower levels, any two of these seven script effect ingredients can be combined to create a script effect potion/poison. The potion's effect is determined by the first ingredient's effect. In other words, if you want a Greenmote Rapture potion, place Greenmote in the first ingredient slot and any of the other six ingredients in the second ingredient slot.

This is a pair of scripts. The first, Cust-Param-Names, allows you to customize Stat names such as STR (for Strength) in to POW (for Power). The second is a patched version of the Lvup_1 script that enables these name changes within its custom window.

This script is a plug-and-play fix for a specific bug. When a unit equips a weapon with a negative Health "bonus" larger than their current health pool, they end up with a null health meter and die upon attacking - even if they take no damage. This script fixes that by setting their HP to 1 at the minimum, never allowing it to drop to 0 or below.

This script works on Custom Parameters. Set RS_Element:"Fire" on a unit, and then RS_Element:"Fire" on a weapon. Doing this will cause the damage dealt to become health restored instead. A primitive version of an elemental interaction system.

This script requires no code editing, but does require other setup. It changes the damage formula to use a D&D-inspired Dice system. If you do not add mechanics to a weapon type or weapon yourself, it will default to 1d4 damage, defense accounted for.

This script costs the user accuracy for every tile between the user and the target beyond the weapon's start range. Default hit loss is -10 accuracy per panel, and a global parameter can be set as follows to change it: hitloss:5.

This script requires minor setup, and it increases the Durability cost of ranged-use items by 1 for every tile between you and your target. For example, if a Physic Staff has a range of 1-8, and you use it from 5 tiles away, you will use a total of 6 durability: base 1, plus 5 tiles.

Welcome to the NoEXP script! In order to use this script, simply create a Custom Skill with the keyword NoEXP. Then, give it to enemy units who will not be giving any EXP for being damaged or slain, and that's it! They give 0 EXP!

Welcome to Time Alter - aka, save scumming: the script. This is based on a plugin by ふわふわ, which saved at the start of every turn and let you reload one turn back with a custom command. It was based on an official plugin.

Install this script and give an enemy the custom parameter Untouchable:true - you will be unable to attack them with player units, though allies will still target them. Useful for creating immortal bosses without messing with damage guard skills.

With this script, you can make weapons and items cost HP to use. You need to use the custom parameter "lifeCost" on the weapons/items and write as value the HP cost of each attack of that weapon. For example, a weapon with lifeCost:5 costs 5 HP for every attack, even if the unit misses. 041b061a72




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